These preview builds and unofficial SVN builds were released with their revision number (e.g., RXXXX) rather than version numbers (e.g., 1.03). Since its open sourcing, various developers were attracted and development on the emulator has continued since, with regular releases of SVN builds, unlike before, when it was closed-source. At this point, the emulator even had basic Wii emulation implemented. Open Source and Wii Emulation (2008–present)ĭolphin became an open-source project on Jwhen the developers released the source code publicly on an SVN repository on Google Code under the GPLv2. However, the developers decided to revive the project in 2005 and then in 2007, version 1.03 was released with minor improvements and a little sound support. However, it had terrible performance and many games crashed on start up or barely ran at all average speed was from 2 to 20 FPS and the audio was not yet emulated.ĭolphin was officially discontinued in 2004, with the developers releasing version 1.01 as the final build of the emulator. 1.2 Open Source and Wii Emulation (2008–present)ĭolphin was first released in 2003 as an experimental Nintendo GameCube emulator that could boot up and run commercial games.
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